


Thats the way CA clearly see things, and is a good example of the extremly limited and narrow vision that has held Total War back for a while now. Visually they're a huge downgrade from the Rome/M2 days. Originally posted by jazebiker:They look terrible, I'll give you that much. True siege battles should be for permanent settlements, not temporary walled camps. If someone is that worried about a particular army getting attacked in the field, why not just use ambush stance and try to be invisible instead? Although I do agree that they could be more modular, along what the poster above is talking about, I really wouldn't want them to be any bigger or any more OP defensively than they already are. So you gain a huge defensive bonus, but at the cost of tactical flexibility and mobility. They don't have to worry about cavalry flanking. They're basically invulnerable to slingers, and most javelin units will get cut to pieces by the towers. The army can still reinforce, and get reinforcements. That way there's at least some strategic trade-off for putting an army into fortify stance. But if they catch you doing that with their artillery or some good missile units, they should be able to zerg you without breaking a sweat. If you want to hole your entire army up inside a walled camp, go ahead. If the opponent has artillery, you're hosed - and that's really the way it should be. There are only 3 possible entry points, and at the end of the day it comes down to missile superiority. Personally, I think they're pretty easy to defend, anyway. That's really only fitting for settlements, IMO. Never did like it that an army could turtle-up inside an insta-fort, and you needed siege machines or elephants to get at them. Visually they're a huge downgrade from the Rome/M2 days.Īs far as gameplay goes, I like them better. They look terrible, I'll give you that much. ♥♥♥♥♥♥♥♥♥ sherman would be awesome to see but impossible to do atleast give them an idea they could do and would be balanced for both player and AI otherwise were would the challange be lolīut yeah i would say just do some more complex styles of forts like they did for alessia siege atleast 3 presets one for plains one for when your dug into a mountain or hillside and one for river or coastal defencesĪnd do differant types of builds of forts for civilised and barbaric factions cause for the most part barbarians did things vary similar earth work forts and civilised factions did their walled in wooden forts with like ditches and spikesĪnd also add in a option for fortified siege assults so we can do the siege of alessia on campaign and more often would add to general looks of the sieges/ make them look like what we were first shown and the great part is they already have a awesome template for this idea Originally posted by General Sherman:+1 obvi In MP there could be a setting that lets both opponents site and arrrange a fortified camp within their own deployment zones. Even if it were impossible to balance in SP it would be no big loss, the AI is never much of a challenge for skilled players anyway. Use the presets you give the player currently for the AI. Why can't players lay out the structure of a fortified camp themselves? Load up a standard battle map and let the player sight their camp and lay out the walls and defenses themselves. Fortified camps are tiny, their defenses flimsy and constricting. The Romans in particular were known for their discipline and ingenuity in constructing field defenses, yet we have so very few options in-game. Why can't I detach sub-units from my regiments/maniples? Why can't I combine units beyond simply grouping? What if I want two infantry units to combine into the same formation they have as individuals?Īnd field fortifications is the best example of this. Why can't I designate a spot on the map for my skirmishers to fall back towards instead of relying on the AI's pathfinding, or microing? If I have to micro my skirmishers all the time anyways, why have a skirmisher behavior?

We still have the same skirmisher behaviour as Empire. This is just one of the many examples where Total War has atrophied, title after title is released with no innovation in a number of game aspects.
